

All the streaming services get to generate revenue through advertisement because they put pre-rolls before these videos and so on. We deliver them content - to YouTube or other services like DailyMotion - but we also deliver content from YouTube to Twitch, say. The idea is that we help streaming services as well. But you’re talking to them, trying to see if you can make that work? We had the idea of implementing to PlayStation and Xbox, by the way, but we haven’t signed any deals there yet. Instead, it’s easy to create a partnership with us. They need to have a whole additional team to do that. For Elgato and other encoders, it’s hard to reproduce what we do. Our idea was to focus on one thing, rather than doing 100 different features simultaneously. We try to build smaller features around that. Our idea was to focus on one thing, the streaming option. It’s a partnership because we help them provide a great feature to their audience, and we get access to their audience.
#RESTREAM IO SOFTWARE#
GamesBeat: So, you’re working with software and hardware vendors so that when people boot up their Elgato and go through the documentation, they see Restream is an easy way to reach all these different platforms? We want to be the biggest cloud for distributing live streams. Our idea is to implement to all devices around the world - mobile devices, hardware, software, it doesn’t matter. Khuda: Right now, we’re trying to integrate with more hardware and software solutions. GamesBeat: What are the biggest challenges today, then? As far as how many streams in total, though, I don’t have that information. We deliver around one billion watched minutes per month. Talking about concurrent live streams per day, it’s hard to count. Khuda: We’ve achieved more than 100,000 registered users. GamesBeat: Beyond YouTube, how many people are using Restream? How many output streams are you creating? That’s a thousand concurrent livestreams, which is a huge load for our servers, but we’ve done a great job with our infrastructure. Right now, for instance, we deliver more than five percent of all live content on YouTube. We’re still in prototype, but we think we’ve done a great job. Khuda: It’s much cheaper than doing what a streaming platform does, yes. It’s not that tough to do what you’re doing - or at least not super expensive. GamesBeat: So, there’s no magic happening. We receive one stream and restream it, on average, to about three destinations.

For us, it doesn’t matter how many viewers you have at the same time as a streamer because all of that is managed by the streaming services. YouTube, for instance, covers it on their own side. That load goes to the streaming services. But we don’t handle all the load of the viewership. All this bandwidth goes through our service. You stream to us, deliver to us something like three megabits per second, and we redeliver it to a few destinations. GamesBeat: Can you run through how the technology functions? It seems like an impossible demand on bandwidth. Right now, we’re working on Periscope implementation. We’ve also done partnerships with some Chinese streaming services. We’ve done partnerships with many local streaming services - like VK in Russia, one of the biggest Russian social networks. Right now, we support more than 30 streaming services around the world. We encourage the use of a computer directly wired to the internet for the best experience.MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.Īlexander Khuda: Since launch, we’ve delivered about five million broadcasts for our users. Note that while mobile devices are supported, there are certain limitations (e.g., screen sharing). If you are facing issues, try temporarily disabling your extensions or attempting to access Restream from an incognito window on your preferred browser. Some browser extensions can often prevent Restream Studio from functioning correctly (i.e., Adblock or anything similar). If you have issues using your camera in Restream Studio and get a " Permission Denied" or "The camera is used by another app" error, we may not have permission to use your webcam in your web browser.īelow we have some steps to take based on our requirements and supported browsers:Īt this time, Restream's Studio officially supports the latest versions of Firefox or Google Chrome as recommended browsers to stream with.
